Mushroom Cap

Armor Cloth Helm

Item Details

Utility 48
Bonus Level 28
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 50
Base Quality 95%

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Constitution 15
Piety 15
Spirit Resist 7%
ToA
Toa Power Pool 7%

Primary Ability

Health Regen Level 49
Reactive Proc


Raw Item JSON

{
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 95,
    "clamped_armor_factor" : 50,
    "armor_factor" : 50
  },
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 49
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Droom" ]
    }
  },
  "bonus_level" : 28,
  "icon" : 511,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "utility" : 48.0,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Constitution: 15 pts\n- Piety: 15 pts\n- Power: 7 % of power pool.\n- Spirit: 7%\n \nLevel Requirement: 49 Level\n \n \nDefensive Proc Ability:\n- 30 Charges\n- 30 Max\nFunction: health regen\n \nTarget regenerates health during the duration of the spell.\n \nValue: 8\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 50 Base Factor\n- 0% Absorption\n- 95% Quality / 100% Condition\n \n- Effective Armor:  47 Factor\n \n \nBonus Level: 28\n",
  "slot" : 1,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3813,
    "magic_type" : 2,
    "power_level" : 49,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 36,
  "material" : 72,
  "usable_by" : [ 0 ],
  "name" : "Mushroom Cap",
  "realm" : 2,
  "id" : 23615,
  "dye_type" : 0,
  "category" : 2,
  "bonuses" : [ {
    "id" : 2,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 5,
    "type" : 1,
    "value" : 15
  }, {
    "type" : 34,
    "value" : 7
  }, {
    "id" : 17,
    "type" : 5,
    "value" : 7
  } ],
  "ability_tags" : [ "fn_enhancement_health_regen" ]
}
How is utility calculated?