Ice Shard

Weapon Blades Offhand

Item Details

Utility 65
Bonus Level 50
Dyeable No
Sellable No
Tradeable Yes
Damage Info
DPS 15.2
Speed 3
Base Quality 100%

Restrictions

Level Required 40
Usable By
All Classes

Magical Bonuses

Basic
Armor Factor (AF) 10
ToA
ToA Overcap - Strength 5
Toa Hit Points Cap 40
Toa Melee Speed 5%
ToA Overcap - Dexterity 5

Primary Ability

Speed Decrease Level 40
Offensive Proc


Raw Item JSON

{
  "requirements" : {
    "level_required" : 40
  },
  "type_data" : {
    "damage_type" : 2,
    "left_handed" : 1,
    "dps" : 15.2,
    "base_quality" : 100,
    "two_handed" : 0,
    "skill_used" : 101,
    "clamped_dps" : 15.2,
    "speed" : 3
  },
  "bonus_level" : 50,
  "flags" : {
    "dyable" : false,
    "emblemizable" : false,
    "no_sell" : true
  },
  "icon" : 2036,
  "utility" : 65.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n \nLevel Requirement: 40 Level\n \nBonus to armor factor (AF): 10\nBonus to Strength attribute bonus cap: 5\nBonus to Dexterity attribute bonus cap: 5\nBonus to hit points bonus cap: 40\nBonus to melee combat speed: 5%\n \nMagical Ability:\nFunction: speed decrease\n \nTarget moves slower for the spell's duration.\n \nValue: 35%\nTarget: Targeted\nRange: 1250\nDuration: 11 sec\nCasting time: instant\nDamage: Cold\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 15.2 Base DPS\n- 3.0 Weapon Speed\n- 100% Quality / 70% Condition\n- Damage Type: Slash\n \n- Effective Damage: 10.7 DPS\n \nCan use item every: 15:00 min\n \nCannot be sold to merchants.\n \nBonus Level: 50\n",
  "abilities" : [ {
    "spell" : 7570,
    "magic_type" : 1,
    "power_level" : 40,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 69,
  "name" : "Ice Shard",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "id" : 23630,
  "category" : 1,
  "use_duration" : 900,
  "bonuses" : [ {
    "type" : 22,
    "value" : 10
  }, {
    "id" : 0,
    "type" : 28,
    "value" : 5
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 5
  }, {
    "type" : 29,
    "value" : 40
  }, {
    "type" : 19,
    "value" : 5,
    "requirement_id" : 5542
  } ],
  "ability_tags" : [ "fn_snare" ]
}
How is utility calculated?