Sinister Miasmatic Axe

Weapon Axe Offhand

Item Details

Utility 45
Bonus Level 22
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 15.6
Speed 2.7
Base Quality 94%

Restrictions

Level Required 48
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 32
Slash Resist 6%
Quickness 15
Critical Strike 3

Primary Ability

Dmg-Over-Time Level 48
Offensive Proc


Raw Item JSON

{
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 48
  },
  "type_data" : {
    "damage_type" : 2,
    "left_handed" : 1,
    "dps" : 15.6,
    "base_quality" : 94,
    "two_handed" : 0,
    "skill_used" : 17,
    "clamped_dps" : 15.6,
    "speed" : 2.7
  },
  "bonus_level" : 22,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Sariloc" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 578,
  "utility" : 45.0,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Critical Strike: 3 pts\n- Quickness: 15 pts\n- Slash: 6%\n- Hits: 32 pts\n \nLevel Requirement: 48 Level\n \n \nMagical Ability:\nFunction: dmg-over-time\n \nInflicts damage to the target repeatedly over a given time period.\n \nDamage per tick: 64\nTarget: Targeted\nRange: 300\nDuration: 20 sec\nFrequency:      4.0 sec\nCasting time: instant\nDamage: Body\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 15.6 Base DPS\n- 2.7 Weapon Speed\n- 94% Quality / 75% Condition\n- Damage Type: Slash\n \n- Effective Damage: 11.0 DPS\n \n \nBonus Level: 22\n",
  "abilities" : [ {
    "spell" : 3827,
    "magic_type" : 1,
    "power_level" : 48,
    "position" : 1
  } ],
  "salvage_amount" : 10,
  "artifact" : false,
  "material" : 69,
  "name" : "Sinister Miasmatic Axe",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "id" : 23631,
  "category" : 1,
  "bonuses" : [ {
    "id" : 118,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 6
  }, {
    "type" : 4,
    "value" : 32
  } ],
  "ability_tags" : [ "fn_dot" ]
}
How is utility calculated?