Noxious Fengundar Belt

Jewelry Belt

Item Details

Utility 44
Bonus Level 23
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 48
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 32
Crush Resist 6%
Heat Resist 6%
Cold Resist 6%

Primary Ability

Physical Health Buffer Level 48
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 48
  },
  "bonus_level" : 23,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Sariloc" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 597,
  "utility" : 44.0,
  "delve_text" : " \nMagical Bonuses:\n- Crush: 6%\n- Heat: 6%\n- Cold: 6%\n- Hits: 32 pts\n \nLevel Requirement: 48 Level\n \n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \n \nBonus Level: 23\n",
  "slot" : 12,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 8686,
    "magic_type" : 6,
    "power_level" : 48,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 2,
  "name" : "Noxious Fengundar Belt",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 23638,
  "category" : 5,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 1,
    "type" : 5,
    "value" : 6
  }, {
    "id" : 10,
    "type" : 5,
    "value" : 6
  }, {
    "id" : 12,
    "type" : 5,
    "value" : 6
  }, {
    "type" : 4,
    "value" : 32
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?