Tree Bark Armguard

Jewelry Bracer

Item Details

Utility 54
Bonus Level 26
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 48
Piety 18
Mending 3
Cave Magic 3

Primary Ability

Dmg-Over-Time Level 49
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 49
  },
  "bonus_level" : 26,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Boligar" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 619,
  "utility" : 54.0,
  "delve_text" : " \nMagical Bonuses:\n- Cave Magic: 3 pts\n- Mending: 3 pts\n- Piety: 18 pts\n- Hits: 48 pts\n \nLevel Requirement: 49 Level\n \n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: dmg-over-time\n \nInflicts damage to the target repeatedly over a given time period.\n \nDamage per tick: 64\nTarget: Targeted\nRange: 300\nDuration: 20 sec\nFrequency:      4.0 sec\nCasting time: instant\nDamage: Body\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \n \nBonus Level: 26\n",
  "slot" : 13,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3827,
    "magic_type" : 6,
    "power_level" : 49,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Tree Bark Armguard",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 23811,
  "category" : 5,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 37,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 29,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 5,
    "type" : 1,
    "value" : 18
  }, {
    "type" : 4,
    "value" : 48
  } ],
  "ability_tags" : [ "fn_dot" ]
}
How is utility calculated?