Bedevilled Sleeves

Armor Cloth Arms

Item Details

Utility 16
Bonus Level 7
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 11
Base Quality 100%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Constitution 3
Acuity 6
Cursing 2

Raw Item JSON

{
  "sell_value" : 882,
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 100,
    "clamped_armor_factor" : 11,
    "armor_factor" : 11
  },
  "sources" : {
    "monsters" : {
      "one_time_drop" : [ "Escort Sentry" ]
    }
  },
  "bonus_level" : 7,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 267,
  "utility" : 16.0,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Cursing: 2 pts\n- Acuity: 6 pts\n- Constitution: 3 pts\n \n \nArmor Modifiers:\n- 11 Base Factor\n- 0% Absorption\n- 100% Quality / 70% Condition\n \n- Effective Armor:  7 Factor\n \n \nBonus Level: 7\n",
  "slot" : 8,
  "salvage_amount" : 36,
  "artifact" : false,
  "material" : 43,
  "name" : "Bedevilled Sleeves",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "dye_type" : 0,
  "id" : 25637,
  "category" : 2,
  "bonuses" : [ {
    "id" : 141,
    "type" : 2,
    "value" : 2
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 6
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 3
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?