Cap of Silent Oblivion

Armor Cloth Helm

Item Details

Utility 74
Bonus Level 39
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 7
Base Quality 100%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Acuity 18
Cursing 2
Hexing 2
ToA
Toa Power Pool 8%
Toa Power Pool Cap 8
ToA Overcap - Acuity 5

Primary Ability

Damage Shield Level 50
Reactive Proc


Raw Item JSON

{
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 100,
    "clamped_armor_factor" : 7,
    "armor_factor" : 7
  },
  "sell_value" : 35,
  "requirements" : {
    "level_required" : 50
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Ammut" ]
    }
  },
  "bonus_level" : 39,
  "icon" : 2323,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "utility" : 74.0,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Power: 8 % of power pool.\n- Acuity: 18 pts\n- Hexing: 2 pts\n- Cursing: 2 pts\n \nLevel Requirement: 50 Level\n \nBonus to power bonus cap: 8 (works with both power and power % items)\nBonus to acuity attribute bonus cap: 5\n \nMagical Ability:\nFunction: damage shield\nDamage: 5.1\nTarget: Self\nDuration: 20 sec\nPower cost: 33\nCasting time: instant\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 7 Base Factor\n- 0% Absorption\n- 100% Quality / 70% Condition\n \n- Effective Armor:  4 Factor\n \n \nBonus Level: 39\n",
  "slot" : 1,
  "abilities" : [ {
    "spell" : 3783,
    "magic_type" : 2,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 36,
  "material" : 40,
  "usable_by" : [ 0 ],
  "name" : "Cap of Silent Oblivion",
  "realm" : 2,
  "id" : 25673,
  "dye_type" : 0,
  "category" : 2,
  "bonuses" : [ {
    "type" : 34,
    "value" : 8
  }, {
    "type" : 30,
    "value" : 8
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 18
  }, {
    "id" : 10,
    "type" : 28,
    "value" : 5
  }, {
    "id" : 142,
    "type" : 2,
    "value" : 2
  }, {
    "id" : 141,
    "type" : 2,
    "value" : 2
  } ],
  "ability_tags" : [ "fn_dmg_shield" ]
}
How is utility calculated?