Soul Infused Boots

Armor Cloth Feet

Item Details

Utility 91.25
Bonus Level 33
Dyeable Yes
Sellable No
Tradeable Yes
Armor Info
Armor Factor 51
Base Quality 100%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 45
Dexterity 15
Acuity 15
Spirit Resist 10%
ToA
Toa Magic Damage 2%
Toa Resistance Piercing 2%
Mythical
Mythical Cap Increase - Dexterity 5
Mythical Cap Increase - Acuity 5
Mythical Resist Cap - Spirit 2

Primary Ability

Heal Level 50
Reactive Proc

Secondary Ability

Heal Hits Over Time Level 50
Worn


Raw Item JSON

{
  "requirements" : {
    "level_required" : 50
  },
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 100,
    "clamped_armor_factor" : 51,
    "armor_factor" : 51
  },
  "sources" : {
    "stores" : [ "Curse Campaign Chapter 5 Loot ALB", "Curse Campaign Chapter 5 Loot MID", "Curse Campaign Chapter 5 Loot HIB" ]
  },
  "bonus_level" : 33,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false,
    "no_sell" : true
  },
  "icon" : 249,
  "utility" : 91.25,
  "delve_text" : " \n  (Must be level 50 to wear.)\nMagical Bonuses:\n- Hits: 45 pts\n- Dexterity: 15 pts\n- Acuity: 15 pts\n- Mythical Stat Cap ( Dexterity ): 5\n- Mythical Stat Cap ( Acuity ): 5\n- Spirit: 10%\n- Mythical Resist Cap (Spirit): 2\n \nLevel Requirement: 50 Level\n \nBonus to magic damage: 2%\nReduces enemy target's resistances versus all magic damage by 2%. Only resists gained from items are reduced.\n \nMagical Ability:\nFunction: heal\n \nHeals the target.\n \nValue: 180\nTarget: Self\nCasting time: instant\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nSecondary Magical Ability:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\nValue: 100\nTarget: Self\nDuration: 30 sec\nCasting time: instant\n \nWhen expires, casts:\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n- This spell is active when the item is worn.\n \nArmor Modifiers:\n- 51 Base Factor\n- 0% Absorption\n- 100% Quality / 70% Condition\n \n- Effective Armor:  35 Factor\n \nCan use item every: 15:00 min\n \nCannot be sold to merchants.\n \nBonus Level: 33\n",
  "slot" : 3,
  "abilities" : [ {
    "spell" : 3684,
    "magic_type" : 2,
    "power_level" : 50,
    "position" : 1
  }, {
    "spell" : 9568,
    "magic_type" : 4,
    "power_level" : 50,
    "position" : 2
  } ],
  "artifact" : false,
  "material" : 72,
  "name" : "Soul Infused Boots",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "dye_type" : 0,
  "id" : 25766,
  "category" : 2,
  "use_duration" : 900,
  "bonuses" : [ {
    "type" : 4,
    "value" : 45
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 15
  }, {
    "type" : 9,
    "value" : 2,
    "requirement_id" : 5542
  }, {
    "id" : 0,
    "type" : 32,
    "value" : 2,
    "requirement_id" : 5542
  }, {
    "id" : 1,
    "type" : 64,
    "value" : 5
  }, {
    "id" : 10,
    "type" : 64,
    "value" : 5
  }, {
    "id" : 17,
    "type" : 5,
    "value" : 10
  }, {
    "id" : 17,
    "type" : 57,
    "value" : 2
  } ],
  "ability_tags" : [ "fn_heal" ]
}
How is utility calculated?