Sash of the Cursed King

Jewelry Belt

Item Details

Utility 78.50
Bonus Level 50
Dyeable No
Sellable No
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Strength 18
Hit Points 30
Dexterity 15
Thrust Resist 4%
Heat Resist 4%
Body Resist 4%
ToA
Toa Resistance Piercing 3%
Toa Style Damage 2%

Primary Ability

Stun Feedback Level 50
Charge (10 max)


Raw Item JSON

{
  "requirements" : {
    "level_required" : 50
  },
  "bonus_level" : 50,
  "sources" : {
    "stores" : [ "[Curse] Dropped Loot Store (Hib)", "[Curse] Dropped Loot Store (Alb)", "[Curse] Dropped Loot Store (Mid)" ],
    "monsters" : {
      "normal_drop" : [ "Vulcan", "King Bodolf", "Sayri" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false,
    "no_sell" : true
  },
  "icon" : 597,
  "utility" : 78.5,
  "delve_text" : " \nMagical Bonuses:\n- Dexterity: 15 pts\n- Strength: 18 pts\n- Hits: 30 pts\n- Heat: 4%\n- Thrust: 4%\n- Body: 4%\n \nLevel Requirement: 50 Level\n \nReduces enemy target's resistances versus all magic damage by 3%. Only resists gained from items are reduced.\nBonus to style damage: 2%\n \nCharged Magic Ability:\n- 10 Charges\n- 10 Max\nFunction: Stun Feedback\n \nAny stun spell cast on the user is blocked. The effect\nwill be dispelled upon blocking a spell.\nDamage: 0\nTarget: Self\nDuration: 10:00 min\nCasting time: instant\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \nCannot be sold to merchants.\n \nBonus Level: 50\n",
  "slot" : 12,
  "abilities" : [ {
    "max_charges" : 10,
    "spell" : 8710,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 2,
  "name" : "Sash of the Cursed King",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 25778,
  "category" : 5,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 1,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 18
  }, {
    "type" : 4,
    "value" : 30
  }, {
    "id" : 10,
    "type" : 5,
    "value" : 4
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 4
  }, {
    "id" : 16,
    "type" : 5,
    "value" : 4
  }, {
    "id" : 0,
    "type" : 32,
    "value" : 3,
    "requirement_id" : 5542
  }, {
    "type" : 10,
    "value" : 2,
    "requirement_id" : 5542
  } ],
  "ability_tags" : [ "fn_combat_stun_feedback" ]
}
How is utility calculated?