Ring of Moirai

Jewelry Ring

Item Details

Utility 66
Bonus Level 38
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 40
Constitution 24
Spirit Resist 4%
ToA
Toa Hit Points Cap 64
ToA Overcap - Constitution 8

Primary Ability

Heal Level 49
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 48114,
  "requirements" : {
    "level_required" : 49
  },
  "bonus_level" : 38,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Moirai" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 103,
  "utility" : 66.0,
  "delve_text" : " \nMagical Bonuses:\n- Constitution: 24 pts\n- Hits: 40 pts\n- Spirit: 4%\n \nLevel Requirement: 49 Level\n \nBonus to Constitution attribute bonus cap: 8\nBonus to hit points bonus cap: 64\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: heal\n \nHeals the target.\n \nValue: 130\nTarget: Self\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \n \nBonus Level: 38\n",
  "slot" : 15,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3788,
    "magic_type" : 6,
    "power_level" : 49,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Ring of Moirai",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 26097,
  "category" : 5,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 2,
    "type" : 28,
    "value" : 8
  }, {
    "type" : 29,
    "value" : 64
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 24
  }, {
    "type" : 4,
    "value" : 40
  }, {
    "id" : 17,
    "type" : 5,
    "value" : 4
  } ],
  "ability_tags" : [ "fn_heal" ]
}
How is utility calculated?