Antioos' Shield

Shield Large Shield

Item Details

Utility 64.33
Bonus Level 36
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 3.0
Speed 3.6

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Strength 22
Armor Factor (AF) 7
Constitution 22
ToA
ToA Overcap - Strength 7
ToA Overcap - Constitution 7

Primary Ability

Physical Health Buffer Level 49
Offensive Proc


Raw Item JSON

{
  "sell_value" : 40,
  "requirements" : {
    "level_required" : 49
  },
  "type_data" : {
    "dps" : 3.0,
    "shield_size" : 3,
    "speed" : 3.6,
    "clamped_dps" : 3.0
  },
  "bonus_level" : 36,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Antioos" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 2194,
  "utility" : 64.33333333333333,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Strength: 22 pts\n- Constitution: 22 pts\n \nLevel Requirement: 49 Level\n \nBonus to Strength attribute bonus cap: 7\nBonus to Constitution attribute bonus cap: 7\nBonus to armor factor (AF): 7\n \nMagical Ability:\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers (when used with shield styles):\n- 3.0 Base DPS\n- 3.6 Shield Speed\n \n \nBonus Level: 36\n",
  "abilities" : [ {
    "spell" : 3824,
    "magic_type" : 1,
    "power_level" : 49,
    "position" : 1
  } ],
  "salvage_amount" : 15,
  "artifact" : false,
  "material" : 7,
  "name" : "Antioos' Shield",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "dye_type" : 0,
  "id" : 26117,
  "category" : 3,
  "bonuses" : [ {
    "id" : 0,
    "type" : 1,
    "value" : 22
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 22
  }, {
    "id" : 0,
    "type" : 28,
    "value" : 7
  }, {
    "id" : 2,
    "type" : 28,
    "value" : 7
  }, {
    "type" : 22,
    "value" : 7
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?