Sinovia's Block

Shield Medium Shield

Item Details

Utility 74
Bonus Level 40
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 3.0
Speed 3.3

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Armor Factor (AF) 10
Heat Resist 8%
Cold Resist 8%
Matter Resist 8%
Spirit Resist 8%

Primary Ability

Physical Health Buffer Level 49
Reactive Proc


Raw Item JSON

{
  "sell_value" : 35,
  "requirements" : {
    "level_required" : 49
  },
  "type_data" : {
    "dps" : 3.0,
    "shield_size" : 2,
    "speed" : 3.3,
    "clamped_dps" : 3.0
  },
  "bonus_level" : 40,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Sinovia" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 2193,
  "utility" : 74.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Heat: 8%\n- Cold: 8%\n- Matter: 8%\n- Spirit: 8%\n \nLevel Requirement: 49 Level\n \nBonus to armor factor (AF): 10\n \nMagical Ability:\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nDamage Modifiers (when used with shield styles):\n- 3.0 Base DPS\n- 3.3 Shield Speed\n \n \nBonus Level: 40\n",
  "abilities" : [ {
    "spell" : 3824,
    "magic_type" : 2,
    "power_level" : 49,
    "position" : 1
  } ],
  "salvage_amount" : 10,
  "artifact" : false,
  "material" : 58,
  "name" : "Sinovia's Block",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "dye_type" : 0,
  "id" : 26169,
  "category" : 3,
  "bonuses" : [ {
    "id" : 10,
    "type" : 5,
    "value" : 8
  }, {
    "id" : 12,
    "type" : 5,
    "value" : 8
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 8
  }, {
    "id" : 17,
    "type" : 5,
    "value" : 8
  }, {
    "type" : 22,
    "value" : 10
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?