Soul Pike

High Utility Weapon Polearm Two Handed

Item Details

Utility 123.67
Bonus Level 50
Dyeable No
Sellable No
Tradeable No
Damage Info
DPS 16.5
Speed 5.7
Base Quality 100%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Strength 22
Quickness 21
All Melee 3
ToA
ToA Overcap - Strength 5
Toa Melee Damage 4%
Toa Style Damage 4%
Toa Melee Speed 4%
ToA Overcap - Quickness 5

Primary Ability

Error! Ability description not found (ID: 10537)


Raw Item JSON

{
  "requirements" : {
    "level_required" : 50
  },
  "type_data" : {
    "damage_type" : 3,
    "left_handed" : 0,
    "dps" : 16.5,
    "base_quality" : 100,
    "two_handed" : 1,
    "skill_used" : 64,
    "clamped_dps" : 16.5,
    "speed" : 5.7
  },
  "bonus_level" : 50,
  "sources" : {
    "monsters" : {
      "one_time_drop" : [ "Daila Whitesteel" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "no_sell" : true,
    "emblemizable" : false,
    "no_drop" : true,
    "no_trade" : true
  },
  "icon" : 69,
  "utility" : 123.66666666666666,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- ALL melee weapon skills: 3 pts\n- Quickness: 21 pts\n- Strength: 22 pts\n \nLevel Requirement: 50 Level\n \nBonus to Strength attribute bonus cap: 5\nBonus to Quickness attribute bonus cap: 5\nBonus to melee damage: 4%\nBonus to style damage: 4%\nBonus to melee combat speed: 4%\n \nMagical Ability:\n  (This weapon is infused with the Soul Stone's power, allowing your attacks and spells to pierce the magic shielding of Darkspire.)\n- This spell is active when the item is wielded.\n \nDamage Modifiers:\n- 16.5 Base DPS\n- 5.7 Weapon Speed\n- 100% Quality / 70% Condition\n- Damage Type: Thrust\n \n- Effective Damage: 11.6 DPS\n \nCannot be dropped.\nCannot be traded to other players.\nCannot be sold to merchants.\n \nBonus Level: 50\n",
  "abilities" : [ {
    "spell" : 10537,
    "magic_type" : 3,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 69,
  "name" : "Soul Pike",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "id" : 26197,
  "category" : 1,
  "bonuses" : [ {
    "id" : 300,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 21
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 22
  }, {
    "id" : 0,
    "type" : 28,
    "value" : 5
  }, {
    "id" : 3,
    "type" : 28,
    "value" : 5
  }, {
    "type" : 8,
    "value" : 4,
    "requirement_id" : 5542
  }, {
    "type" : 10,
    "value" : 4,
    "requirement_id" : 5542
  }, {
    "type" : 19,
    "value" : 4
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?