Soul Staff

Weapon Staff Two Handed

Item Details

Utility 82.67
Bonus Level 44
Dyeable No
Sellable No
Tradeable No
Damage Info
DPS 16.5
Speed 3.2
Base Quality 100%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 22
Spirit Resist 7%
Energy Resist 7%
Focus
All Focus 50
ToA
Toa Power Pool Cap 5
Toa Power Pool 5%
ToA Overcap - Dexterity 5
ToA Overcap - Acuity 5

Primary Ability

Error! Ability description not found (ID: 10537)


Raw Item JSON

{
  "requirements" : {
    "level_required" : 50
  },
  "type_data" : {
    "damage_type" : 1,
    "left_handed" : 0,
    "dps" : 16.5,
    "base_quality" : 100,
    "two_handed" : 1,
    "skill_used" : 47,
    "clamped_dps" : 16.5,
    "speed" : 3.2
  },
  "bonus_level" : 44,
  "sources" : {
    "monsters" : {
      "one_time_drop" : [ "Daila Whitesteel", "Midora", "Mastersmith Greeek" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false,
    "no_sell" : true,
    "no_trade" : true
  },
  "icon" : 327,
  "utility" : 82.66666666666666,
  "delve_text" : " \nMagical Bonuses:\n- Dexterity: 22 pts\n- Power: 5 % of power pool.\n- Spirit: 7%\n- Energy: 7%\n \nFocus Bonuses:\n- ALL spell lines: 50 lvls\n \nLevel Requirement: 50 Level\n \nBonus to Dexterity attribute bonus cap: 5\nBonus to acuity attribute bonus cap: 5\nBonus to power bonus cap: 5 (works with both power and power % items)\n \nMagical Ability:\n  (This weapon is infused with the Soul Stone's power, allowing your attacks and spells to pierce the magic shielding of Darkspire.)\n- This spell is active when the item is wielded.\n \nDamage Modifiers:\n- 16.5 Base DPS\n- 3.2 Weapon Speed\n- 100% Quality / 70% Condition\n- Damage Type: Crush\n \n- Effective Damage: 11.6 DPS\n \nCannot be traded to other players.\nCannot be sold to merchants.\n \nBonus Level: 44\n",
  "abilities" : [ {
    "spell" : 10537,
    "magic_type" : 3,
    "power_level" : 50,
    "position" : 1
  } ],
  "salvage_amount" : 36,
  "artifact" : false,
  "material" : 71,
  "name" : "Soul Staff",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 26249,
  "category" : 1,
  "bonuses" : [ {
    "id" : 304,
    "type" : 6,
    "value" : 50
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 22
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 5
  }, {
    "id" : 10,
    "type" : 28,
    "value" : 5
  }, {
    "type" : 30,
    "value" : 5
  }, {
    "type" : 34,
    "value" : 5
  }, {
    "id" : 17,
    "type" : 5,
    "value" : 7
  }, {
    "id" : 22,
    "type" : 5,
    "value" : 7
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?