Soul Great Hammer

High Utility Weapon Hammer Two Handed

Item Details

Utility 123.67
Bonus Level 41
Dyeable No
Sellable No
Tradeable No
Damage Info
DPS 16.5
Speed 5.7
Base Quality 100%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Strength 22
Quickness 21
All Melee 3
ToA
ToA Overcap - Strength 5
Toa Melee Damage 4%
Toa Style Damage 4%
Toa Melee Speed 4%
ToA Overcap - Quickness 5

Primary Ability

Error! Ability description not found (ID: 10537)


Raw Item JSON

{
  "requirements" : {
    "level_required" : 50
  },
  "type_data" : {
    "damage_type" : 1,
    "left_handed" : 0,
    "dps" : 16.5,
    "base_quality" : 100,
    "two_handed" : 1,
    "skill_used" : 16,
    "clamped_dps" : 16.5,
    "speed" : 5.7
  },
  "bonus_level" : 41,
  "sources" : {
    "monsters" : {
      "one_time_drop" : [ "Mastersmith Greeek" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "no_sell" : true,
    "emblemizable" : false,
    "no_drop" : true,
    "no_trade" : true
  },
  "icon" : 576,
  "utility" : 123.66666666666666,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- ALL melee weapon skills: 3 pts\n- Quickness: 21 pts\n- Strength: 22 pts\n \nLevel Requirement: 50 Level\n \nBonus to Strength attribute bonus cap: 5\nBonus to Quickness attribute bonus cap: 5\nBonus to melee damage: 4%\nBonus to style damage: 4%\nBonus to melee combat speed: 4%\n \nMagical Ability:\n  (This weapon is infused with the Soul Stone's power, allowing your attacks and spells to pierce the magic shielding of Darkspire.)\n- This spell is active when the item is wielded.\n \nDamage Modifiers:\n- 16.5 Base DPS\n- 5.7 Weapon Speed\n- 100% Quality / 70% Condition\n- Damage Type: Crush\n \n- Effective Damage: 11.6 DPS\n \nCannot be dropped.\nCannot be traded to other players.\nCannot be sold to merchants.\n \nBonus Level: 41\n",
  "abilities" : [ {
    "spell" : 10537,
    "magic_type" : 3,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 69,
  "name" : "Soul Great Hammer",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "id" : 26256,
  "category" : 1,
  "bonuses" : [ {
    "id" : 300,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 21
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 22
  }, {
    "id" : 0,
    "type" : 28,
    "value" : 5
  }, {
    "id" : 3,
    "type" : 28,
    "value" : 5
  }, {
    "type" : 8,
    "value" : 4,
    "requirement_id" : 5542
  }, {
    "type" : 10,
    "value" : 4,
    "requirement_id" : 5542
  }, {
    "type" : 19,
    "value" : 4
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?