Soul Bow

High Utility Weapon Recurve Bow Two Handed

Item Details

Utility 120.67
Bonus Level 50
Dyeable No
Sellable No
Tradeable No
Damage Info
DPS 16.5
Speed 5.7
Base Quality 100%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 25
Heat Resist 3%
Cold Resist 3%
Matter Resist 3%
All Archery 4
ToA
Toa Spell Range 2%
Toa Magic Damage 4%
Toa Cast Speed 4%
ToA Overcap - Dexterity 8

Primary Ability

Error! Ability description not found (ID: 10537)


Raw Item JSON

{
  "requirements" : {
    "level_required" : 50
  },
  "type_data" : {
    "damage_type" : 3,
    "left_handed" : 0,
    "dps" : 16.5,
    "base_quality" : 100,
    "range" : 1760,
    "two_handed" : 1,
    "skill_used" : 113,
    "clamped_dps" : 16.5,
    "speed" : 5.7
  },
  "bonus_level" : 50,
  "sources" : {
    "monsters" : {
      "one_time_drop" : [ "Midora" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "no_sell" : true,
    "emblemizable" : false,
    "no_drop" : true,
    "no_trade" : true
  },
  "icon" : 564,
  "utility" : 120.66666666666666,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- ALL archery skills: 4 pts\n- Dexterity: 25 pts\n- Matter: 3%\n- Cold: 3%\n- Heat: 3%\n \nLevel Requirement: 50 Level\n \nBonus to Dexterity attribute bonus cap: 8\nBonus to spell range: 2%\nBonus to magic damage: 4%\nBonus to casting speed: 4%\n \nMagical Ability:\n  (This weapon is infused with the Soul Stone's power, allowing your attacks and spells to pierce the magic shielding of Darkspire.)\n- This spell is active when the item is wielded.\n \nDamage Modifiers:\n- 16.5 Base DPS\n- 5.7 Weapon Speed\n- 100% Quality / 70% Condition\n- Damage Type: Thrust\n- Base Range: 1760\n \n- Effective Damage: 11.6 DPS\n \nCannot be dropped.\nCannot be traded to other players.\nCannot be sold to merchants.\n \nBonus Level: 50\n",
  "abilities" : [ {
    "spell" : 10537,
    "magic_type" : 3,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 71,
  "name" : "Soul Bow",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "id" : 26265,
  "category" : 1,
  "bonuses" : [ {
    "id" : 302,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 25
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 8
  }, {
    "type" : 12,
    "value" : 2,
    "requirement_id" : 5542
  }, {
    "type" : 9,
    "value" : 4,
    "requirement_id" : 5542
  }, {
    "type" : 21,
    "value" : 4
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 3
  }, {
    "id" : 12,
    "type" : 5,
    "value" : 3
  }, {
    "id" : 10,
    "type" : 5,
    "value" : 3
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?