Soul Bow

High Utility Weapon Longbow Two Handed

Item Details

Utility 120.67
Bonus Level 50
Dyeable No
Sellable No
Tradeable No
Damage Info
DPS 16.5
Speed 5.7
Base Quality 100%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 25
Heat Resist 3%
Cold Resist 3%
Matter Resist 3%
All Archery 4
ToA
Toa Spell Range 2%
Toa Magic Damage 4%
Toa Cast Speed 4%
ToA Overcap - Dexterity 8

Primary Ability

Error! Ability description not found (ID: 10537)


Raw Item JSON

{
  "requirements" : {
    "level_required" : 50
  },
  "type_data" : {
    "damage_type" : 3,
    "left_handed" : 0,
    "dps" : 16.5,
    "base_quality" : 100,
    "range" : 1760,
    "two_handed" : 1,
    "skill_used" : 90,
    "clamped_dps" : 16.5,
    "speed" : 5.7
  },
  "bonus_level" : 50,
  "sources" : {
    "monsters" : {
      "one_time_drop" : [ "Daila Whitesteel" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "no_sell" : true,
    "emblemizable" : false,
    "no_drop" : true,
    "no_trade" : true
  },
  "icon" : 564,
  "utility" : 120.66666666666666,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- ALL archery skills: 4 pts\n- Dexterity: 25 pts\n- Matter: 3%\n- Cold: 3%\n- Heat: 3%\n \nLevel Requirement: 50 Level\n \nBonus to Dexterity attribute bonus cap: 8\nBonus to spell range: 2%\nBonus to magic damage: 4%\nBonus to casting speed: 4%\n \nMagical Ability:\n  (This weapon is infused with the Soul Stone's power, allowing your attacks and spells to pierce the magic shielding of Darkspire.)\n- This spell is active when the item is wielded.\n \nDamage Modifiers:\n- 16.5 Base DPS\n- 5.7 Weapon Speed\n- 100% Quality / 70% Condition\n- Damage Type: Thrust\n- Base Range: 1760\n \n- Effective Damage: 11.6 DPS\n \nCannot be dropped.\nCannot be traded to other players.\nCannot be sold to merchants.\n \nBonus Level: 50\n",
  "abilities" : [ {
    "spell" : 10537,
    "magic_type" : 3,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 71,
  "name" : "Soul Bow",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "id" : 26266,
  "category" : 1,
  "bonuses" : [ {
    "id" : 302,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 25
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 8
  }, {
    "type" : 12,
    "value" : 2,
    "requirement_id" : 5542
  }, {
    "type" : 9,
    "value" : 4,
    "requirement_id" : 5542
  }, {
    "type" : 21,
    "value" : 4
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 3
  }, {
    "id" : 12,
    "type" : 5,
    "value" : 3
  }, {
    "id" : 10,
    "type" : 5,
    "value" : 3
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?