Commanding Tower Shield

Shield Large Shield

Item Details

Utility 72
Bonus Level 36
Dyeable Yes
Sellable Yes
Tradeable No
Damage Info
DPS 16.5
Speed 2.8

Restrictions

Level Required 50
Usable By
Armsman

Magical Bonuses

Basic
Crush Resist 5%
Slash Resist 5%
Thrust Resist 5%
Heat Resist 7%
Cold Resist 7%
Matter Resist 7%

Primary Ability

Mesmerize Level 50
Offensive Proc


Raw Item JSON

{
  "sell_value" : 80000,
  "requirements" : {
    "usable_by" : [ 2 ],
    "level_required" : 50
  },
  "type_data" : {
    "dps" : 16.5,
    "shield_size" : 3,
    "speed" : 2.8,
    "clamped_dps" : 16.5
  },
  "bonus_level" : 36,
  "sources" : {
    "quests" : [ "Commanding Shield Proxy (1)" ]
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : false,
    "no_trade" : true
  },
  "icon" : 3830,
  "utility" : 72.0,
  "delve_text" : "Realm: Albion\n \nUsable By: \n- Armsman\n \nMagical Bonuses:\n- Matter: 7%\n- Cold: 7%\n- Heat: 7%\n- Thrust: 5%\n- Slash: 5%\n- Crush: 5%\n \nLevel Requirement: 50 Level\n \n \nMagical Ability:\nFunction: mesmerize\n \nTarget is stunned and cannot move or take any other action for the duration of the spell. If the target suffers any damage or other negative effect, the spell will break.\n \nTarget: Targeted\nRange: 1875\nDuration: 20 sec\nPower cost: 21\nCasting time:      3.0 sec\nRadius: 300\nDamage: Energy\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers (when used with shield styles):\n- 16.5 Base DPS\n- 2.8 Shield Speed\n \nCannot be traded to other players.\n \nBonus Level: 36\n",
  "abilities" : [ {
    "spell" : 488,
    "magic_type" : 1,
    "power_level" : 50,
    "position" : 1
  } ],
  "salvage_amount" : 35,
  "artifact" : false,
  "material" : 69,
  "name" : "Commanding Tower Shield",
  "usable_by" : [ 2 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 2645,
  "category" : 3,
  "bonuses" : [ {
    "id" : 15,
    "type" : 5,
    "value" : 7
  }, {
    "id" : 12,
    "type" : 5,
    "value" : 7
  }, {
    "id" : 10,
    "type" : 5,
    "value" : 7
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 1,
    "type" : 5,
    "value" : 5
  } ],
  "ability_tags" : [ "fn_combat_mesmerize" ]
}
How is utility calculated?