Dealrach Gorm Boots

Armor Leather Feet

Item Details

Utility 54
Bonus Level 29
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 102
Base Quality 100%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 40
Dexterity 15
Slash Resist 7%
Quickness 15
ToA
Toa Hit Points Cap 40

Raw Item JSON

{
  "sell_value" : 35516,
  "type_data" : {
    "absorption" : 10,
    "base_quality" : 100,
    "clamped_armor_factor" : 102,
    "armor_factor" : 102
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Glimmer Zeit" ]
    }
  },
  "bonus_level" : 29,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 437,
  "utility" : 54.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Dexterity: 15 pts\n- Quickness: 15 pts\n- Hits: 40 pts\n- Slash: 7%\n \nBonus to hit points bonus cap: 40\n \nArmor Modifiers:\n- 102 Base Factor\n- 10% Absorption\n- 100% Quality / 70% Condition\n \n- Effective Armor:  79 Factor\n \n \nBonus Level: 29\n",
  "slot" : 3,
  "salvage_amount" : 12,
  "artifact" : false,
  "material" : 70,
  "name" : "Dealrach Gorm Boots",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "dye_type" : 0,
  "id" : 27033,
  "category" : 2,
  "bonuses" : [ {
    "id" : 1,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 15
  }, {
    "type" : 4,
    "value" : 40
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 7
  }, {
    "type" : 29,
    "value" : 40
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?