Fiosrach Gem

Jewelry Jewel

Item Details

Utility 52
Bonus Level 27
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 40
Dexterity 16
Constitution 16
Acuity 16
ToA
Toa Hit Points Cap 40

Primary Ability

Power Regen Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 50
  },
  "bonus_level" : 27,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Glimmer Xaduk" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 114,
  "utility" : 52.0,
  "delve_text" : " \nMagical Bonuses:\n- Acuity: 16 pts\n- Dexterity: 16 pts\n- Constitution: 16 pts\n- Hits: 40 pts\n \nLevel Requirement: 50 Level\n \nBonus to hit points bonus cap: 40\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: power regen\n \nTarget regenerates power during the duration of the spell.\n \nValue: 3\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \n \nBonus Level: 27\n",
  "slot" : 4,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3820,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Fiosrach Gem",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 27044,
  "category" : 5,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 10,
    "type" : 1,
    "value" : 16
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 16
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 16
  }, {
    "type" : 29,
    "value" : 40
  }, {
    "type" : 4,
    "value" : 40
  } ],
  "ability_tags" : [ "fn_enhancement_power_regen" ]
}
How is utility calculated?