Lann Crios

Jewelry Belt

Item Details

Utility 57.50
Bonus Level 34
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Strength 15
Hit Points 25
Constitution 15
All Melee 5
ToA
Toa Hit Points Cap 25

Primary Ability

Health Regen Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 50
  },
  "bonus_level" : 34,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Glimmer Stikil" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 597,
  "utility" : 57.5,
  "delve_text" : " \nMagical Bonuses:\n- ALL melee weapon skills: 5 pts\n- Strength: 15 pts\n- Constitution: 15 pts\n- Hits: 25 pts\n \nLevel Requirement: 50 Level\n \nBonus to hit points bonus cap: 25\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: health regen\n \nTarget regenerates health during the duration of the spell.\n \nValue: 6\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \n \nBonus Level: 34\n",
  "slot" : 12,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3812,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 2,
  "name" : "Lann Crios",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 27051,
  "category" : 5,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 300,
    "type" : 2,
    "value" : 5
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 15
  }, {
    "type" : 4,
    "value" : 25
  }, {
    "type" : 29,
    "value" : 25
  } ],
  "ability_tags" : [ "fn_enhancement_health_regen" ]
}
How is utility calculated?