Gramail Bracelet

Jewelry Bracer

Item Details

Utility 53.17
Bonus Level 29
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Strength 22
Hit Points 25
Cold Resist 5%
Energy Resist 5%
ToA
ToA Overcap - Strength 3
Toa Hit Points Cap 25

Primary Ability

Health Regen Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 50
  },
  "bonus_level" : 29,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Glimmer Stikil" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 619,
  "utility" : 53.166666666666664,
  "delve_text" : " \nMagical Bonuses:\n- Strength: 22 pts\n- Cold: 5%\n- Energy: 5%\n- Hits: 25 pts\n \nLevel Requirement: 50 Level\n \nBonus to Strength attribute bonus cap: 3\nBonus to hit points bonus cap: 25\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: health regen\n \nTarget regenerates health during the duration of the spell.\n \nValue: 6\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \n \nBonus Level: 29\n",
  "slot" : 13,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3812,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Gramail Bracelet",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 27052,
  "category" : 5,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 0,
    "type" : 1,
    "value" : 22
  }, {
    "id" : 0,
    "type" : 28,
    "value" : 3
  }, {
    "id" : 12,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 22,
    "type" : 5,
    "value" : 5
  }, {
    "type" : 4,
    "value" : 25
  }, {
    "type" : 29,
    "value" : 25
  } ],
  "ability_tags" : [ "fn_enhancement_health_regen" ]
}
How is utility calculated?