Fairche Crios

Jewelry Belt

Item Details

Utility 50
Bonus Level 27
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Strength 15
Dexterity 15
Constitution 15
All Melee 4

Primary Ability

Health Regen Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 50
  },
  "bonus_level" : 27,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Glimmer Kelegur" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 597,
  "utility" : 50.0,
  "delve_text" : " \nMagical Bonuses:\n- ALL melee weapon skills: 4 pts\n- Strength: 15 pts\n- Constitution: 15 pts\n- Dexterity: 15 pts\n \nLevel Requirement: 50 Level\n \n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: health regen\n \nTarget regenerates health during the duration of the spell.\n \nValue: 6\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \n \nBonus Level: 27\n",
  "slot" : 12,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3812,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 2,
  "name" : "Fairche Crios",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 27055,
  "category" : 5,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 300,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 15
  } ],
  "ability_tags" : [ "fn_enhancement_health_regen" ]
}
How is utility calculated?