Cliste Bracelet

Jewelry Bracer

Item Details

Utility 53.17
Bonus Level 29
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 25
Dexterity 22
Matter Resist 5%
Body Resist 5%
ToA
Toa Hit Points Cap 25
ToA Overcap - Dexterity 3

Primary Ability

Health Regen Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 50
  },
  "bonus_level" : 29,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Glimmer Venlar" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 619,
  "utility" : 53.166666666666664,
  "delve_text" : " \nMagical Bonuses:\n- Dexterity: 22 pts\n- Matter: 5%\n- Body: 5%\n- Hits: 25 pts\n \nLevel Requirement: 50 Level\n \nBonus to Dexterity attribute bonus cap: 3\nBonus to hit points bonus cap: 25\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: health regen\n \nTarget regenerates health during the duration of the spell.\n \nValue: 6\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \n \nBonus Level: 29\n",
  "slot" : 13,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3812,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Cliste Bracelet",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 27060,
  "category" : 5,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 1,
    "type" : 1,
    "value" : 22
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 3
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 16,
    "type" : 5,
    "value" : 5
  }, {
    "type" : 29,
    "value" : 25
  }, {
    "type" : 4,
    "value" : 25
  } ],
  "ability_tags" : [ "fn_enhancement_health_regen" ]
}
How is utility calculated?