Eir's Circlet

Armor Leather Helm

Item Details

Utility 7
Bonus Level 1
Dyeable No
Sellable No
Tradeable Yes
Armor Info
Armor Factor 14
Base Quality 100%

Restrictions

Level Required Any
Usable By
Healer

Magical Bonuses

Basic
Constitution 1
Piety 1
Acuity 1
All Casting 1

Raw Item JSON

{
  "requirements" : {
    "usable_by" : [ 26 ]
  },
  "type_data" : {
    "absorption" : 10,
    "base_quality" : 100,
    "clamped_armor_factor" : 14,
    "armor_factor" : 14
  },
  "bonus_level" : 1,
  "sources" : {
    "monsters" : {
      "one_time_drop" : [ "Itesta", "Welgen", "Eymundr", "Tran" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false,
    "no_sell" : true
  },
  "icon" : 627,
  "utility" : 7.000000000000001,
  "delve_text" : "Realm: Midgard\n \nUsable By: \n- Healer\n \nMagical Bonuses:\n- ALL magic skills: 1 pts\n- Acuity: 1 pts\n- Piety: 1 pts\n- Constitution: 1 pts\n \n \nArmor Modifiers:\n- 14 Base Factor\n- 10% Absorption\n- 100% Quality / 100% Condition\n \n- Effective Armor:  15 Factor\n \nCannot be sold to merchants.\n \nBonus Level: 1\n",
  "slot" : 1,
  "salvage_amount" : 9,
  "artifact" : false,
  "material" : 18,
  "name" : "Eir's Circlet",
  "usable_by" : [ 26 ],
  "realm" : 2,
  "id" : 2708,
  "category" : 2,
  "bonuses" : [ {
    "id" : 303,
    "type" : 2,
    "value" : 1
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 1
  }, {
    "id" : 5,
    "type" : 1,
    "value" : 1
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 1
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?