Fiosrach Sgath Bracer

Jewelry Bracer

Item Details

Utility 60.50
Bonus Level 32
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 25
Dexterity 9
Acuity 9
Cold Resist 6%
Matter Resist 6%
ToA
Toa Hit Points Cap 25
ToA Overcap - Dexterity 3
ToA Overcap - Acuity 3

Primary Ability

Physical Health Buffer Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 50
  },
  "bonus_level" : 32,
  "sources" : {
    "stores" : [ "Hibernia Dragon Scale Misc 1", "Hibernia Dragon Scale Misc 1 Gaheri" ],
    "monsters" : {
      "normal_drop" : [ "Maldahar the Glimmer Prince" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 598,
  "utility" : 60.5,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Dexterity: 9 pts\n- Acuity: 9 pts\n- Matter: 6%\n- Cold: 6%\n- Hits: 25 pts\n \nLevel Requirement: 50 Level\n \nBonus to hit points bonus cap: 25\nBonus to Dexterity attribute bonus cap: 3\nBonus to acuity attribute bonus cap: 3\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \n \nBonus Level: 32\n",
  "slot" : 13,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 8686,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Fiosrach Sgath Bracer",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "id" : 27083,
  "category" : 5,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 1,
    "type" : 1,
    "value" : 9
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 9
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 6
  }, {
    "id" : 12,
    "type" : 5,
    "value" : 6
  }, {
    "type" : 4,
    "value" : 25
  }, {
    "type" : 29,
    "value" : 25
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 3
  }, {
    "id" : 10,
    "type" : 28,
    "value" : 3
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?