Sand Scorched Cap

Armor Cloth Helm

Item Details

Utility 61
Bonus Level 26
Dyeable Yes
Sellable No
Tradeable Yes
Armor Info
Armor Factor 51
Base Quality 100%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Acuity 21
All Casting 3
ToA
Toa Cast Speed 2%
Toa Magic Damage 2%
Toa Spell Duration 6%

Raw Item JSON

{
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 100,
    "clamped_armor_factor" : 51,
    "armor_factor" : 51
  },
  "sources" : {
    "monsters" : {
      "one_time_drop" : [ "Astoissi" ]
    }
  },
  "bonus_level" : 26,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false,
    "no_sell" : true
  },
  "icon" : 2252,
  "utility" : 61.0,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- ALL magic skills: 3 pts\n- Acuity: 21 pts\n \nBonus to casting speed: 2%\nBonus to magic damage: 2%\n-  Requirement: vs Elementals, Demons, Undead\nBonus to duration of spells: 6%\n \nArmor Modifiers:\n- 51 Base Factor\n- 0% Absorption\n- 100% Quality / 100% Condition\n \n- Effective Armor:  51 Factor\n \nCannot be sold to merchants.\n \nBonus Level: 26\n",
  "slot" : 1,
  "salvage_amount" : 36,
  "artifact" : false,
  "material" : 72,
  "name" : "Sand Scorched Cap",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 27206,
  "category" : 2,
  "bonuses" : [ {
    "id" : 303,
    "type" : 2,
    "value" : 3
  }, {
    "type" : 21,
    "value" : 2
  }, {
    "type" : 9,
    "value" : 2,
    "requirement_id" : 3158
  }, {
    "type" : 13,
    "value" : 6
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 21
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?