Sand Scorched Helm

Armor Leather Helm

Item Details

Utility 56
Bonus Level 29
Dyeable Yes
Sellable No
Tradeable Yes
Armor Info
Armor Factor 102
Base Quality 100%

Restrictions

Level Required Any
Usable By
Infiltrator
Friar
Mauler (Alb)

Magical Bonuses

Basic
Armor Factor (AF) 11
Dexterity 15
All Melee 3
ToA
Toa Hit Points Cap 40
ToA Overcap - Quickness 5

Raw Item JSON

{
  "requirements" : {
    "usable_by" : [ 9, 10, 60 ]
  },
  "type_data" : {
    "absorption" : 10,
    "base_quality" : 100,
    "clamped_armor_factor" : 102,
    "armor_factor" : 102
  },
  "sources" : {
    "monsters" : {
      "one_time_drop" : [ "Astoissi" ]
    }
  },
  "bonus_level" : 29,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false,
    "no_sell" : true
  },
  "icon" : 2255,
  "utility" : 56.0,
  "delve_text" : "Realm: Albion\n \nUsable By: \n- Infiltrator\n- Mauler\n- Friar\n \nMagical Bonuses:\n- ALL melee weapon skills: 3 pts\n- Dexterity: 15 pts\n \nBonus to Quickness attribute bonus cap: 5\nBonus to armor factor (AF): 11\nBonus to hit points bonus cap: 40\n \nArmor Modifiers:\n- 102 Base Factor\n- 10% Absorption\n- 100% Quality / 100% Condition\n \n- Effective Armor:  113 Factor\n \nCannot be sold to merchants.\n \nBonus Level: 29\n",
  "slot" : 1,
  "salvage_amount" : 24,
  "artifact" : false,
  "material" : 70,
  "name" : "Sand Scorched Helm",
  "usable_by" : [ 9, 10, 60 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 27207,
  "category" : 2,
  "bonuses" : [ {
    "id" : 300,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 3,
    "type" : 28,
    "value" : 5
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 15
  }, {
    "type" : 22,
    "value" : 11
  }, {
    "type" : 29,
    "value" : 40
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?