Barnacle Encrusted Boots

Armor Cloth Feet

Item Details

Utility 48.67
Bonus Level 29
Dyeable Yes
Sellable No
Tradeable Yes
Armor Info
Armor Factor 51
Base Quality 100%

Restrictions

Level Required Any
Usable By
Theurgist
Wizard
Sorcerer
Necromancer
Cabalist
Heretic

Magical Bonuses

Basic
Thrust Resist 6%
Acuity 13
ToA
ToA Overcap - Dexterity 7
ToA Overcap - Acuity 7

Raw Item JSON

{
  "requirements" : {
    "usable_by" : [ 5, 7, 8, 12, 13, 33 ]
  },
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 100,
    "clamped_armor_factor" : 51,
    "armor_factor" : 51
  },
  "sources" : {
    "monsters" : {
      "one_time_drop" : [ "Nydimeth" ]
    }
  },
  "bonus_level" : 29,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false,
    "no_sell" : true
  },
  "icon" : 1629,
  "utility" : 48.666666666666664,
  "delve_text" : "Realm: Albion\n \n Usable By: Theurgist, Cabalist, Wizard,\n Sorcerer, Necromancer, Heretic\n \nMagical Bonuses:\n- Acuity: 13 pts\n- Thrust: 6%\n \nBonus to acuity attribute bonus cap: 7\nBonus to Dexterity attribute bonus cap: 7\n \nArmor Modifiers:\n- 51 Base Factor\n- 0% Absorption\n- 100% Quality / 100% Condition\n \n- Effective Armor:  51 Factor\n \nCannot be sold to merchants.\n \nBonus Level: 29\n",
  "slot" : 3,
  "salvage_amount" : 18,
  "artifact" : false,
  "material" : 72,
  "name" : "Barnacle Encrusted Boots",
  "usable_by" : [ 5, 7, 8, 12, 13, 33 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 27229,
  "category" : 2,
  "bonuses" : [ {
    "id" : 10,
    "type" : 28,
    "value" : 7
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 7
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 13
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 6
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?