Water-worn Gloves

Armor Cloth Hands

Item Details

Utility 58
Bonus Level 27
Dyeable Yes
Sellable No
Tradeable Yes
Armor Info
Armor Factor 50
Base Quality 100%

Restrictions

Level Required Any
Usable By
Theurgist
Wizard
Sorcerer
Necromancer
Cabalist

Magical Bonuses

ToA
Toa Magic Damage 2%
Toa Spell Duration 6%
Toa Spell Range 2%
Toa Hit Points Cap 48
ToA Overcap - Acuity 7

Raw Item JSON

{
  "requirements" : {
    "usable_by" : [ 5, 7, 8, 12, 13 ]
  },
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 100,
    "clamped_armor_factor" : 50,
    "armor_factor" : 50
  },
  "sources" : {
    "monsters" : {
      "one_time_drop" : [ "Rin" ]
    }
  },
  "bonus_level" : 27,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false,
    "no_sell" : true
  },
  "icon" : 1620,
  "utility" : 58.0,
  "delve_text" : "Realm: Albion\n \n Usable By: Wizard, Theurgist, Sorcerer,\n Necromancer, Cabalist\n \nMagical Bonuses:\n \nBonus to magic damage: 2%\n-  Requirement: Animal, Elemental, Undead\nBonus to duration of spells: 6%\nBonus to spell range: 2%\n-  Requirement: Animal, Elemental, Undead\nBonus to acuity attribute bonus cap: 7\nBonus to hit points bonus cap: 48\n \nArmor Modifiers:\n- 50 Base Factor\n- 0% Absorption\n- 100% Quality / 100% Condition\n \n- Effective Armor:  50 Factor\n \nCannot be sold to merchants.\n \nBonus Level: 27\n",
  "slot" : 2,
  "salvage_amount" : 18,
  "artifact" : false,
  "material" : 72,
  "name" : "Water-worn Gloves",
  "usable_by" : [ 5, 7, 8, 12, 13 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 27258,
  "category" : 2,
  "bonuses" : [ {
    "type" : 9,
    "value" : 2,
    "requirement_id" : 3164
  }, {
    "type" : 13,
    "value" : 6
  }, {
    "type" : 12,
    "value" : 2,
    "requirement_id" : 3164
  }, {
    "id" : 10,
    "type" : 28,
    "value" : 7
  }, {
    "type" : 29,
    "value" : 48
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?