Ocean Algae Sleeves

Armor Leather Arms

Item Details

Utility 58
Bonus Level 28
Dyeable Yes
Sellable No
Tradeable Yes
Armor Info
Armor Factor 102
Base Quality 100%

Restrictions

Level Required Any
Usable By
Nightshade

Magical Bonuses

Basic
Armor Factor (AF) 10
Hit Points 56
ToA
Toa Melee Speed 2%
Toa Melee Damage 2%
ToA Overcap - Dexterity 7

Raw Item JSON

{
  "requirements" : {
    "usable_by" : [ 49 ]
  },
  "type_data" : {
    "absorption" : 10,
    "base_quality" : 100,
    "clamped_armor_factor" : 102,
    "armor_factor" : 102
  },
  "sources" : {
    "monsters" : {
      "one_time_drop" : [ "Loyalty" ]
    }
  },
  "bonus_level" : 28,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false,
    "no_sell" : true
  },
  "icon" : 1639,
  "utility" : 58.0,
  "delve_text" : "Realm: Hibernia\n \nUsable By: \n- Nightshade\n \nMagical Bonuses:\n- Hits: 56 pts\n \nBonus to melee combat speed: 2%\nBonus to melee damage: 2%\n-  Requirement: vs Humanoids, Magical, Giants, Dragons\nBonus to armor factor (AF): 10\nBonus to Dexterity attribute bonus cap: 7\n \nArmor Modifiers:\n- 102 Base Factor\n- 10% Absorption\n- 100% Quality / 100% Condition\n \n- Effective Armor:  113 Factor\n \nCannot be sold to merchants.\n \nBonus Level: 28\n",
  "slot" : 8,
  "salvage_amount" : 24,
  "artifact" : false,
  "material" : 70,
  "name" : "Ocean Algae Sleeves",
  "usable_by" : [ 49 ],
  "realm" : 3,
  "dye_type" : 0,
  "id" : 27374,
  "category" : 2,
  "bonuses" : [ {
    "type" : 19,
    "value" : 2
  }, {
    "type" : 8,
    "value" : 2,
    "requirement_id" : 3157
  }, {
    "type" : 22,
    "value" : 10
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 7
  }, {
    "type" : 4,
    "value" : 56
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?