Rabid Eye Gear

High Utility Armor Studded Torso

Item Details

Utility 130
Bonus Level 50
Dyeable Yes
Sellable No
Tradeable Yes
Armor Info
Armor Factor 102
Base Quality 100%

Restrictions

Level Required 50
Usable By
Hunter

Magical Bonuses

Basic
Hit Points 60
Dexterity 30
ToA
Toa Hit Points Cap 60
Toa Resistance Piercing 2%
Toa Magic Damage 4%
Toa Melee Speed 4%
ToA Overcap - Dexterity 10
Conversion 2%
Mythical
Mythical DPS 2
Mythical Health Regen 10

Primary Ability

Heal Level 50
Reactive Proc

Secondary Ability

Heal All Over Time Level 50
Reactive Proc


Raw Item JSON

{
  "requirements" : {
    "usable_by" : [ 25 ],
    "level_required" : 50
  },
  "type_data" : {
    "absorption" : 19,
    "base_quality" : 100,
    "clamped_armor_factor" : 102,
    "armor_factor" : 102
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Dark Dragon" ]
    }
  },
  "bonus_level" : 50,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false,
    "no_sell" : true
  },
  "icon" : 230,
  "utility" : 130.0,
  "delve_text" : "Realm: Midgard\n \nUsable By: \n- Hunter\n \n  (Set Bonus: Point Blank shot also reduces the target's combat effectiveness% for 15 seconds:\n\nPoint Blank 3 - 25%\nPoint Blank 2 - 17%\nPoint Blank 1 - 10%.\n\nNOTE: Must have all 3 set armors equipped to maintain bonus.)\nMagical Bonuses:\n- Dexterity: 30 pts\n- Hits: 60 pts\n- Mythical DPS: 2\n- Mythical Health Regen: 10\n \nLevel Requirement: 50 Level\n \nBonus to Dexterity attribute bonus cap: 10\nBonus to hit points bonus cap: 60\nReduces enemy target's resistances versus all magic damage by 2%. Only resists gained from items are reduced.\nConversion: 2% of all damage dealt heals your power and endurance instead.\nBonus to magic damage: 4%\nBonus to melee combat speed: 4%\n \nMagical Ability:\nFunction: heal\n \nHeals the target.\n \nValue: 180\nTarget: Self\nCasting time: instant\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nSecondary Magical Ability:\nFunction: heal all over time\n \nTarget regenerates hits, endurance  and power during the duration of the spell.\n \nValue: 3%\nTarget: Self\nDuration: 30 sec\nFrequency:      5.0 sec\nCasting time:      2.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 102 Base Factor\n- 19% Absorption\n- 100% Quality / 71% Condition\n \n- Effective Armor:  89 Factor\n \nCannot be sold to merchants.\n \nBonus Level: 50\n",
  "slot" : 5,
  "abilities" : [ {
    "spell" : 3684,
    "magic_type" : 2,
    "power_level" : 50,
    "position" : 1
  }, {
    "spell" : 12900,
    "magic_type" : 2,
    "power_level" : 50,
    "position" : 2
  } ],
  "salvage_amount" : 15,
  "artifact" : false,
  "material" : 69,
  "name" : "Rabid Eye Gear",
  "usable_by" : [ 25 ],
  "realm" : 2,
  "dye_type" : 0,
  "id" : 27488,
  "category" : 2,
  "bonuses" : [ {
    "id" : 1,
    "type" : 1,
    "value" : 30
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 10
  }, {
    "type" : 4,
    "value" : 60
  }, {
    "type" : 29,
    "value" : 60
  }, {
    "type" : 71,
    "value" : 2
  }, {
    "id" : 0,
    "type" : 32,
    "value" : 2,
    "requirement_id" : 5542
  }, {
    "type" : 76,
    "value" : 10
  }, {
    "id" : 2,
    "type" : 35,
    "value" : 2
  }, {
    "type" : 9,
    "value" : 4,
    "requirement_id" : 5542
  }, {
    "type" : 19,
    "value" : 4
  } ],
  "ability_tags" : [ "fn_heal", "fn_regen_perc" ]
}
How is utility calculated?