Golden Shield

Shield Medium Shield

Item Details

Utility 71
Bonus Level 34
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 3.0
Speed 4.1

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Armor Factor (AF) 10
Strength 18
Hit Points 40
Cold Resist 6%
Spirit Resist 6%
All Casting 3

Primary Ability

Dmg-Over-Time Level 49
Offensive Proc


Raw Item JSON

{
  "sell_value" : 35,
  "requirements" : {
    "level_required" : 49
  },
  "type_data" : {
    "dps" : 3.0,
    "shield_size" : 2,
    "speed" : 4.1,
    "clamped_dps" : 3.0
  },
  "bonus_level" : 34,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Rassa" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : true
  },
  "icon" : 1115,
  "utility" : 71.0,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- ALL magic skills: 3 pts\n- Strength: 18 pts\n- Spirit: 6%\n- Cold: 6%\n- Hits: 40 pts\n \nLevel Requirement: 49 Level\n \nBonus to armor factor (AF): 10\n \nMagical Ability:\nFunction: dmg-over-time\n \nInflicts damage to the target repeatedly over a given time period.\n \nDamage per tick: 64\nTarget: Targeted\nRange: 1500\nDuration: 20 sec\nFrequency:      5.0 sec\nPower cost: 52\nCasting time: instant\nDamage: Heat\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers (when used with shield styles):\n- 3.0 Base DPS\n- 4.1 Shield Speed\n \n \nBonus Level: 34\n",
  "abilities" : [ {
    "spell" : 3773,
    "magic_type" : 1,
    "power_level" : 49,
    "position" : 1
  } ],
  "salvage_amount" : 10,
  "artifact" : false,
  "material" : 7,
  "name" : "Golden Shield",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 29496,
  "category" : 3,
  "bonuses" : [ {
    "id" : 303,
    "type" : 2,
    "value" : 3
  }, {
    "type" : 22,
    "value" : 10
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 18
  }, {
    "id" : 17,
    "type" : 5,
    "value" : 6
  }, {
    "id" : 12,
    "type" : 5,
    "value" : 6
  }, {
    "type" : 4,
    "value" : 40
  } ],
  "ability_tags" : [ "fn_dot" ]
}
How is utility calculated?