Borjad's Drum

Instrument

Item Details

Utility 54
Bonus Level 26
Dyeable Yes
Sellable Yes
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Crush Resist 4%
Slash Resist 4%
Thrust Resist 4%
All Casting 2
ToA
Toa Buff Bonus 5%
Toa Spell Duration 5%

Primary Ability

Physical Health Buffer Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 33,
  "requirements" : {
    "level_required" : 50
  },
  "bonus_level" : 26,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Borjad", "Borjan" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 2977,
  "utility" : 54.0,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- ALL magic skills: 2 pts\n- Crush: 4%\n- Slash: 4%\n- Thrust: 4%\n \nLevel Requirement: 50 Level\n \nBonus to stat enhancement spell effectiveness: 5%\nBonus to duration of spells: 5%\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:00 min\n \n \nBonus Level: 26\n",
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 8686,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "salvage_amount" : 12,
  "artifact" : false,
  "material" : 3,
  "name" : "Borjad's Drum",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 29509,
  "category" : 4,
  "use_duration" : 60,
  "bonuses" : [ {
    "id" : 303,
    "type" : 2,
    "value" : 2
  }, {
    "type" : 14,
    "value" : 5
  }, {
    "type" : 13,
    "value" : 5
  }, {
    "id" : 1,
    "type" : 5,
    "value" : 4
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 4
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 4
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?