Sobekite Shield

Shield Small Shield

Item Details

Utility 64
Bonus Level 33
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 3.0
Speed 3.2

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Piety 12
Matter Resist 6%
Body Resist 6%
Spirit Resist 6%
ToA
Toa Hit Points Cap 40
ToA Overcap - Dexterity 5

Primary Ability

Heal Level 49
Reactive Proc


Raw Item JSON

{
  "sell_value" : 35,
  "requirements" : {
    "level_required" : 49
  },
  "type_data" : {
    "dps" : 3.0,
    "shield_size" : 1,
    "speed" : 3.2,
    "clamped_dps" : 3.0
  },
  "bonus_level" : 33,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Ferenc" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : true
  },
  "icon" : 1139,
  "utility" : 64.0,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Piety: 12 pts\n- Matter: 6%\n- Body: 6%\n- Spirit: 6%\n \nLevel Requirement: 49 Level\n \nBonus to Dexterity attribute bonus cap: 5\nBonus to hit points bonus cap: 40\n \nMagical Ability:\nFunction: heal\n \nHeals the target.\n \nValue: 120\nTarget: Self\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nDamage Modifiers (when used with shield styles):\n- 3.0 Base DPS\n- 3.2 Shield Speed\n \n \nBonus Level: 33\n",
  "abilities" : [ {
    "spell" : 3787,
    "magic_type" : 2,
    "power_level" : 49,
    "position" : 1
  } ],
  "salvage_amount" : 5,
  "artifact" : false,
  "material" : 7,
  "name" : "Sobekite Shield",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "dye_type" : 0,
  "id" : 29615,
  "category" : 3,
  "bonuses" : [ {
    "id" : 5,
    "type" : 1,
    "value" : 12
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 6
  }, {
    "id" : 16,
    "type" : 5,
    "value" : 6
  }, {
    "id" : 17,
    "type" : 5,
    "value" : 6
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 5
  }, {
    "type" : 29,
    "value" : 40
  } ],
  "ability_tags" : [ "fn_heal" ]
}
How is utility calculated?