Runed Bearded Bow

Weapon Composite Bow Two Handed

Item Details

Utility 59
Bonus Level 25
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 3.0
Speed 5.3
Base Quality 100%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 15
Crush Resist 4%
Slash Resist 4%
Thrust Resist 4%
Stealth 2
All Archery 3

Raw Item JSON

{
  "sell_value" : 35,
  "type_data" : {
    "damage_type" : 3,
    "left_handed" : 0,
    "dps" : 3.0,
    "base_quality" : 100,
    "range" : 1600,
    "two_handed" : 1,
    "skill_used" : 78,
    "clamped_dps" : 3.0,
    "speed" : 5.3
  },
  "bonus_level" : 25,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Borjad", "Borjan" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 1039,
  "utility" : 59.0,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- ALL archery skills: 3 pts\n- Stealth: 2 pts\n- Dexterity: 15 pts\n- Crush: 4%\n- Slash: 4%\n- Thrust: 4%\n \n \nDamage Modifiers:\n- 3.0 Base DPS\n- 5.3 Weapon Speed\n- 100% Quality / 70% Condition\n- Damage Type: Thrust\n- Base Range: 1600\n \n- Effective Damage: 2.1 DPS\n \n \nBonus Level: 25\n",
  "salvage_amount" : 24,
  "artifact" : false,
  "material" : 3,
  "name" : "Runed Bearded Bow",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "dye_type" : 0,
  "id" : 29618,
  "category" : 1,
  "bonuses" : [ {
    "id" : 302,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 19,
    "type" : 2,
    "value" : 2
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 1,
    "type" : 5,
    "value" : 4
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 4
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 4
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?