Hermes Golden Shield

Shield Large Shield

Item Details

Utility 46
Bonus Level 26
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 3.0
Speed 3.8

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Crush Resist 3%
Slash Resist 3%
Thrust Resist 3%
Heat Resist 3%
Cold Resist 3%
ToA
ToA Overcap - Strength 8

Primary Ability

Heal Level 49
Offensive Proc


Raw Item JSON

{
  "sell_value" : 40,
  "requirements" : {
    "level_required" : 49
  },
  "type_data" : {
    "dps" : 3.0,
    "shield_size" : 3,
    "speed" : 3.8,
    "clamped_dps" : 3.0
  },
  "bonus_level" : 26,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Hermes" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : true
  },
  "icon" : 1136,
  "utility" : 46.0,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Crush: 3%\n- Slash: 3%\n- Thrust: 3%\n- Heat: 3%\n- Cold: 3%\n \nLevel Requirement: 49 Level\n \nBonus to Strength attribute bonus cap: 8\n \nMagical Ability:\nFunction: heal\n \nHeals the target.\n \nValue: 120\nTarget: Self\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers (when used with shield styles):\n- 3.0 Base DPS\n- 3.8 Shield Speed\n \n \nBonus Level: 26\n",
  "abilities" : [ {
    "spell" : 3787,
    "magic_type" : 1,
    "power_level" : 49,
    "position" : 1
  } ],
  "salvage_amount" : 15,
  "artifact" : false,
  "material" : 7,
  "name" : "Hermes Golden Shield",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "dye_type" : 0,
  "id" : 29652,
  "category" : 3,
  "bonuses" : [ {
    "id" : 0,
    "type" : 28,
    "value" : 8
  }, {
    "id" : 1,
    "type" : 5,
    "value" : 3
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 3
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 3
  }, {
    "id" : 10,
    "type" : 5,
    "value" : 3
  }, {
    "id" : 12,
    "type" : 5,
    "value" : 3
  } ],
  "ability_tags" : [ "fn_heal" ]
}
How is utility calculated?