Stone Bone Crusher

Weapon Blunt Offhand

Item Details

Utility 92
Bonus Level 36
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 3.0
Speed 3.5
Base Quality 100%

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Strength 24
Parry 3
Matter Resist 8%
Blunt 2
Celtic Dual 3
ToA
Toa Melee Damage 2%
Toa Melee Speed 2%

Primary Ability

Dmg-Over-Time Level 49
Offensive Proc


Raw Item JSON

{
  "sell_value" : 35,
  "requirements" : {
    "level_required" : 49
  },
  "type_data" : {
    "damage_type" : 1,
    "left_handed" : 1,
    "dps" : 3.0,
    "base_quality" : 100,
    "two_handed" : 0,
    "skill_used" : 102,
    "clamped_dps" : 3.0,
    "speed" : 3.5
  },
  "bonus_level" : 36,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Olmagion" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 914,
  "utility" : 92.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Celtic Dual: 3 pts\n- Parry: 3 pts\n- Blunt: 2 pts\n- Strength: 24 pts\n- Matter: 8%\n \nLevel Requirement: 49 Level\n \nBonus to melee damage: 2%\n-  Requirement: vs Humanoids, Magical, Giants, Dragons\nBonus to melee combat speed: 2%\n \nMagical Ability:\nFunction: dmg-over-time\n \nInflicts damage to the target repeatedly over a given time period.\n \nDamage per tick: 64\nTarget: Targeted\nRange: 1500\nDuration: 20 sec\nFrequency:      5.0 sec\nPower cost: 52\nCasting time: instant\nDamage: Heat\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 3.0 Base DPS\n- 3.5 Weapon Speed\n- 100% Quality / 70% Condition\n- Damage Type: Crush\n \n- Effective Damage: 2.1 DPS\n \n \nBonus Level: 36\n",
  "abilities" : [ {
    "spell" : 3773,
    "magic_type" : 1,
    "power_level" : 49,
    "position" : 1
  } ],
  "salvage_amount" : 10,
  "artifact" : false,
  "material" : 58,
  "name" : "Stone Bone Crusher",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "dye_type" : 0,
  "id" : 29701,
  "category" : 1,
  "bonuses" : [ {
    "id" : 110,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 8,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 102,
    "type" : 2,
    "value" : 2
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 24
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 8
  }, {
    "type" : 8,
    "value" : 2,
    "requirement_id" : 3152
  }, {
    "type" : 19,
    "value" : 2
  } ],
  "ability_tags" : [ "fn_dot" ]
}
How is utility calculated?