Sililia's Ring

Jewelry Ring

Item Details

Utility 76
Bonus Level 40
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Crush Resist 7%
Slash Resist 7%
Matter Resist 7%
Body Resist 7%
ToA
ToA Overcap - Constitution 5
ToA Overcap - Quickness 5

Primary Ability

Health Regen Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 40056,
  "requirements" : {
    "level_required" : 50
  },
  "bonus_level" : 40,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Sililia" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 103,
  "utility" : 76.0,
  "delve_text" : " \nMagical Bonuses:\n- Crush: 7%\n- Slash: 7%\n- Matter: 7%\n- Body: 7%\n \nLevel Requirement: 50 Level\n \nBonus to Constitution attribute bonus cap: 5\nBonus to Quickness attribute bonus cap: 5\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: health regen\n \nTarget regenerates health during the duration of the spell.\n \nValue: 8\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \n \nBonus Level: 40\n",
  "slot" : 15,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3813,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Sililia's Ring",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 29704,
  "category" : 5,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 2,
    "type" : 28,
    "value" : 5
  }, {
    "id" : 3,
    "type" : 28,
    "value" : 5
  }, {
    "id" : 1,
    "type" : 5,
    "value" : 7
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 7
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 7
  }, {
    "id" : 16,
    "type" : 5,
    "value" : 7
  } ],
  "ability_tags" : [ "fn_enhancement_health_regen" ]
}
How is utility calculated?