Cynere's Rough Skin

Armor Studded Helm

Item Details

Utility 60.67
Bonus Level 29
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 16
Base Quality 97%

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Strength 16
Dexterity 15
Crush Resist 5%
Constitution 15
Slash Resist 5%
Thrust Resist 5%

Primary Ability

Heal Level 49
Reactive Proc


Raw Item JSON

{
  "type_data" : {
    "absorption" : 19,
    "base_quality" : 97,
    "clamped_armor_factor" : 16,
    "armor_factor" : 16
  },
  "sell_value" : 35,
  "requirements" : {
    "level_required" : 49
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Cynere" ]
    }
  },
  "bonus_level" : 29,
  "icon" : 2298,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "utility" : 60.666666666666664,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Strength: 16 pts\n- Dexterity: 15 pts\n- Constitution: 15 pts\n- Crush: 5%\n- Slash: 5%\n- Thrust: 5%\n \nLevel Requirement: 49 Level\n \n \nMagical Ability:\nFunction: heal\n \nHeals the target.\n \nValue: 120\nTarget: Self\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 16 Base Factor\n- 19% Absorption\n- 97% Quality / 70% Condition\n \n- Effective Armor:  13 Factor\n \n \nBonus Level: 29\n",
  "slot" : 1,
  "abilities" : [ {
    "spell" : 3787,
    "magic_type" : 2,
    "power_level" : 49,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 10,
  "material" : 50,
  "usable_by" : [ 0 ],
  "name" : "Cynere's Rough Skin",
  "realm" : 3,
  "id" : 29712,
  "dye_type" : 0,
  "category" : 2,
  "bonuses" : [ {
    "id" : 0,
    "type" : 1,
    "value" : 16
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 1,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 5
  } ],
  "ability_tags" : [ "fn_heal" ]
}
How is utility calculated?