Sobekhotep's Sleeves

Armor Chain Arms

Item Details

Utility 54
Bonus Level 26
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 16
Base Quality 99%

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Strength 12
Dexterity 12
Crush Resist 5%
Slash Resist 5%
Thrust Resist 5%
Empathy 12

Primary Ability

Heal Level 49
Reactive Proc


Raw Item JSON

{
  "type_data" : {
    "absorption" : 27,
    "base_quality" : 99,
    "clamped_armor_factor" : 16,
    "armor_factor" : 16
  },
  "sell_value" : 35,
  "requirements" : {
    "level_required" : 49
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Sobekhotep" ]
    }
  },
  "bonus_level" : 26,
  "icon" : 1770,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "utility" : 54.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Strength: 12 pts\n- Dexterity: 12 pts\n- Empathy: 12 pts\n- Crush: 5%\n- Slash: 5%\n- Thrust: 5%\n \nLevel Requirement: 49 Level\n \n \nMagical Ability:\nFunction: heal\n \nHeals the target.\n \nValue: 120\nTarget: Self\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 16 Base Factor\n- 27% Absorption\n- 99% Quality / 70% Condition\n \n- Effective Armor:  15 Factor\n \n \nBonus Level: 26\n",
  "slot" : 8,
  "abilities" : [ {
    "spell" : 3787,
    "magic_type" : 2,
    "power_level" : 49,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 10,
  "material" : 58,
  "usable_by" : [ 0 ],
  "name" : "Sobekhotep's Sleeves",
  "realm" : 3,
  "id" : 29759,
  "dye_type" : 0,
  "category" : 2,
  "bonuses" : [ {
    "id" : 0,
    "type" : 1,
    "value" : 12
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 12
  }, {
    "id" : 6,
    "type" : 1,
    "value" : 12
  }, {
    "id" : 1,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 5
  } ],
  "ability_tags" : [ "fn_heal" ]
}
How is utility calculated?