Hermes Golden Shield

Shield Large Shield

Item Details

Utility 46
Bonus Level 26
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 3.0
Speed 5

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Crush Resist 3%
Slash Resist 3%
Thrust Resist 3%
Heat Resist 3%
Cold Resist 3%
ToA
ToA Overcap - Strength 8

Primary Ability

Heal Level 49
Offensive Proc


Raw Item JSON

{
  "sell_value" : 40,
  "requirements" : {
    "level_required" : 49
  },
  "type_data" : {
    "dps" : 3.0,
    "shield_size" : 3,
    "speed" : 5,
    "clamped_dps" : 3.0
  },
  "bonus_level" : 26,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Hermes" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : true
  },
  "icon" : 1154,
  "utility" : 46.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Crush: 3%\n- Slash: 3%\n- Thrust: 3%\n- Heat: 3%\n- Cold: 3%\n \nLevel Requirement: 49 Level\n \nBonus to Strength attribute bonus cap: 8\n \nMagical Ability:\nFunction: heal\n \nHeals the target.\n \nValue: 120\nTarget: Self\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers (when used with shield styles):\n- 3.0 Base DPS\n- 5.0 Shield Speed\n \n \nBonus Level: 26\n",
  "abilities" : [ {
    "spell" : 3787,
    "magic_type" : 1,
    "power_level" : 49,
    "position" : 1
  } ],
  "salvage_amount" : 15,
  "artifact" : false,
  "material" : 58,
  "name" : "Hermes Golden Shield",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "dye_type" : 0,
  "id" : 29762,
  "category" : 3,
  "bonuses" : [ {
    "id" : 0,
    "type" : 28,
    "value" : 8
  }, {
    "id" : 1,
    "type" : 5,
    "value" : 3
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 3
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 3
  }, {
    "id" : 10,
    "type" : 5,
    "value" : 3
  }, {
    "id" : 12,
    "type" : 5,
    "value" : 3
  } ],
  "ability_tags" : [ "fn_heal" ]
}
How is utility calculated?