Preserved Crocodile Eye

Jewelry Jewel

Item Details

Utility 60
Bonus Level 32
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Armor Factor (AF) 10
Hit Points 40
Dexterity 21
Constitution 21
Spirit Resist 6%

Primary Ability

Armor Factor Buff Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 48114,
  "requirements" : {
    "level_required" : 50
  },
  "bonus_level" : 32,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Cau Surae" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 496,
  "utility" : 60.0,
  "delve_text" : " \nMagical Bonuses:\n- Constitution: 21 pts\n- Dexterity: 21 pts\n- Spirit: 6%\n- Hits: 40 pts\n \nLevel Requirement: 50 Level\n \nBonus to armor factor (AF): 10\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: shield\n \nAdds to the recipient's Armor Factor (AF), resulting in better protection against some forms of attack. It acts in addition to any armor the target is wearing.\n \nValue: 75\nTarget: Self\nDuration: 10:00 min\nCasting time: instant\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:00 min\n \n \nBonus Level: 32\n",
  "slot" : 4,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3850,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Preserved Crocodile Eye",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 30222,
  "category" : 5,
  "use_duration" : 60,
  "bonuses" : [ {
    "id" : 2,
    "type" : 1,
    "value" : 21
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 21
  }, {
    "type" : 22,
    "value" : 10
  }, {
    "id" : 17,
    "type" : 5,
    "value" : 6
  }, {
    "type" : 4,
    "value" : 40
  } ],
  "ability_tags" : [ "fn_shield" ]
}
How is utility calculated?