Guardian's Sleeves of Wickedness

Armor Chain Arms

Item Details

Utility 60
Bonus Level 32
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 16
Base Quality 96%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Armor Factor (AF) 10
Hit Points 40
Constitution 18
Thrust Resist 7%
Acuity 21

Primary Ability

Physical Health Buffer Level 50
Reactive Proc


Raw Item JSON

{
  "type_data" : {
    "absorption" : 27,
    "base_quality" : 96,
    "clamped_armor_factor" : 16,
    "armor_factor" : 16
  },
  "sell_value" : 35,
  "requirements" : {
    "level_required" : 50
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "anubite vusirnui" ]
    }
  },
  "bonus_level" : 32,
  "icon" : 1808,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "utility" : 60.0,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Acuity: 21 pts\n- Constitution: 18 pts\n- Hits: 40 pts\n- Thrust: 7%\n \nLevel Requirement: 50 Level\n \nBonus to armor factor (AF): 10\n \nMagical Ability:\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 16 Base Factor\n- 27% Absorption\n- 96% Quality / 70% Condition\n \n- Effective Armor:  14 Factor\n \n \nBonus Level: 32\n",
  "slot" : 8,
  "abilities" : [ {
    "spell" : 3824,
    "magic_type" : 2,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 10,
  "material" : 7,
  "usable_by" : [ 0 ],
  "name" : "Guardian's Sleeves of Wickedness",
  "realm" : 2,
  "id" : 30259,
  "dye_type" : 0,
  "category" : 2,
  "bonuses" : [ {
    "id" : 10,
    "type" : 1,
    "value" : 21
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 18
  }, {
    "type" : 22,
    "value" : 10
  }, {
    "type" : 4,
    "value" : 40
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 7
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?