Staff of Dissolution

Weapon Staff Two Handed

Item Details

Utility 78
Bonus Level 38
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 3.0
Speed 5
Base Quality 100%

Restrictions

Level Required 50
Usable By
Friar

Magical Bonuses

Basic
Hit Points 52
Body Resist 8%
ToA
Toa Melee Speed 2%
Toa Melee Damage 2%
Toa Hit Points Cap 52
ToA Overcap - Constitution 8

Primary Ability

Lifedrain Level 50
Offensive Proc


Raw Item JSON

{
  "sell_value" : 40,
  "requirements" : {
    "usable_by" : [ 10 ],
    "level_required" : 50
  },
  "type_data" : {
    "damage_type" : 1,
    "left_handed" : 0,
    "dps" : 3.0,
    "base_quality" : 100,
    "two_handed" : 1,
    "skill_used" : 47,
    "clamped_dps" : 3.0,
    "speed" : 5
  },
  "bonus_level" : 38,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Jamaluddin the Dao" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 883,
  "utility" : 78.0,
  "delve_text" : "Realm: Albion\n \nUsable By: \n- Friar\n \nMagical Bonuses:\n- Hits: 52 pts\n- Body: 8%\n \nLevel Requirement: 50 Level\n \nBonus to melee combat speed: 2%\nBonus to melee damage: 2%\n-  Requirement: vs Undead, Demons, Elementals\nBonus to hit points bonus cap: 52\nBonus to Constitution attribute bonus cap: 8\n \nMagical Ability:\nFunction: lifedrain\n \nDamages the target. A portion of damage is used to heal the caster.\n \nDamage: 65\nHealth returned: 100% of damage dealt\nTarget: Targeted\nRange: 300\nCasting time: instant\nDamage: Body\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 3.0 Base DPS\n- 5.0 Weapon Speed\n- 100% Quality / 70% Condition\n- Damage Type: Crush\n \n- Effective Damage: 2.1 DPS\n \n \nBonus Level: 38\n",
  "abilities" : [ {
    "spell" : 3832,
    "magic_type" : 1,
    "power_level" : 50,
    "position" : 1
  } ],
  "salvage_amount" : 36,
  "artifact" : false,
  "material" : 31,
  "name" : "Staff of Dissolution",
  "usable_by" : [ 10 ],
  "realm" : 1,
  "id" : 30744,
  "category" : 1,
  "bonuses" : [ {
    "type" : 19,
    "value" : 2
  }, {
    "type" : 8,
    "value" : 2,
    "requirement_id" : 3150
  }, {
    "type" : 29,
    "value" : 52
  }, {
    "id" : 2,
    "type" : 28,
    "value" : 8
  }, {
    "type" : 4,
    "value" : 52
  }, {
    "id" : 16,
    "type" : 5,
    "value" : 8
  } ],
  "ability_tags" : [ "fn_lifedrain" ]
}
How is utility calculated?