Axe of Ruination

Weapon Polearm Two Handed

Item Details

Utility 81
Bonus Level 38
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 3.0
Speed 5.6
Base Quality 100%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Crush Resist 8%
Slash Resist 8%
Thrust Resist 7%
Polearm 3
ToA
Toa Melee Speed 2%
Toa Hit Points Cap 40

Primary Ability

Dmg-Over-Time Level 50
Offensive Proc


Raw Item JSON

{
  "sell_value" : 40,
  "requirements" : {
    "level_required" : 50
  },
  "type_data" : {
    "damage_type" : 2,
    "left_handed" : 0,
    "dps" : 3.0,
    "base_quality" : 100,
    "two_handed" : 1,
    "skill_used" : 64,
    "clamped_dps" : 3.0,
    "speed" : 5.6
  },
  "bonus_level" : 38,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Gaurmaes" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 873,
  "utility" : 81.0,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- Polearm: 3 pts\n- Crush: 8%\n- Slash: 8%\n- Thrust: 7%\n \nLevel Requirement: 50 Level\n \nBonus to melee combat speed: 2%\nBonus to hit points bonus cap: 40\n \nMagical Ability:\nFunction: dmg-over-time\n \nInflicts damage to the target repeatedly over a given time period.\n \nDamage per tick: 64\nTarget: Targeted\nRange: 1500\nDuration: 20 sec\nFrequency:      5.0 sec\nPower cost: 52\nCasting time: instant\nDamage: Heat\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 3.0 Base DPS\n- 5.6 Weapon Speed\n- 100% Quality / 70% Condition\n- Damage Type: Slash\n \n- Effective Damage: 2.1 DPS\n \n \nBonus Level: 38\n",
  "abilities" : [ {
    "spell" : 3773,
    "magic_type" : 1,
    "power_level" : 50,
    "position" : 1
  } ],
  "salvage_amount" : 15,
  "artifact" : false,
  "material" : 7,
  "name" : "Axe of Ruination",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "id" : 30758,
  "category" : 1,
  "bonuses" : [ {
    "id" : 64,
    "type" : 2,
    "value" : 3
  }, {
    "type" : 19,
    "value" : 2
  }, {
    "type" : 29,
    "value" : 40
  }, {
    "id" : 1,
    "type" : 5,
    "value" : 8
  }, {
    "id" : 2,
    "type" : 5,
    "value" : 8
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 7
  } ],
  "ability_tags" : [ "fn_dot" ]
}
How is utility calculated?