Desert Shadow Staff

Weapon Staff Two Handed

Item Details

Utility 68.67
Bonus Level 38
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 3.0
Speed 3.5
Base Quality 100%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Piety 16
Energy Resist 6%
Focus
All Focus 50
ToA
Toa Magic Damage 2%
Toa Power Pool 9%
ToA Overcap - Piety 9

Primary Ability

Lifedrain Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 40,
  "requirements" : {
    "level_required" : 50
  },
  "type_data" : {
    "damage_type" : 1,
    "left_handed" : 0,
    "dps" : 3.0,
    "base_quality" : 100,
    "two_handed" : 1,
    "skill_used" : 47,
    "clamped_dps" : 3.0,
    "speed" : 3.5
  },
  "bonus_level" : 38,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Jomnaer" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 1175,
  "utility" : 68.66666666666666,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Power: 9 % of power pool.\n- Piety: 16 pts\n- Energy: 6%\n \nFocus Bonuses:\n- ALL spell lines: 50 lvls\n \nLevel Requirement: 50 Level\n \nBonus to magic damage: 2%\n-  Requirement: vs Humanoids, Magical, Giants, Dragons\nBonus to Piety attribute bonus cap: 9\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: lifedrain\n \nDamages the target. A portion of damage is used to heal the caster.\n \nDamage: 65\nHealth returned: 100% of damage dealt\nTarget: Targeted\nRange: 300\nCasting time: instant\nDamage: Cold\n \n- This spell is cast when the item is used.\n \nDamage Modifiers:\n- 3.0 Base DPS\n- 3.5 Weapon Speed\n- 100% Quality / 70% Condition\n- Damage Type: Crush\n \n- Effective Damage: 2.1 DPS\n \nCan use item every: 1:30 min\n \n \nBonus Level: 38\n",
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3834,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "salvage_amount" : 36,
  "artifact" : false,
  "material" : 30,
  "name" : "Desert Shadow Staff",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "id" : 30769,
  "category" : 1,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 304,
    "type" : 6,
    "value" : 50
  }, {
    "type" : 9,
    "value" : 2,
    "requirement_id" : 3157
  }, {
    "type" : 34,
    "value" : 9
  }, {
    "id" : 5,
    "type" : 1,
    "value" : 16
  }, {
    "id" : 5,
    "type" : 28,
    "value" : 9
  }, {
    "id" : 22,
    "type" : 5,
    "value" : 6
  } ],
  "ability_tags" : [ "fn_lifedrain" ]
}
How is utility calculated?