Desert Venom Great Sword

Weapon Large Weaponry Two Handed

Item Details

Utility 72
Bonus Level 34
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 3.0
Speed 5.3
Base Quality 100%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Parry 4
ToA
ToA Overcap - Strength 8
Toa Melee Speed 2%
Toa Melee Damage 1%
Toa Style Damage 1%
ToA Overcap - Dexterity 8

Primary Ability

Haste Level 50
Offensive Proc


Raw Item JSON

{
  "sell_value" : 40,
  "requirements" : {
    "level_required" : 50
  },
  "type_data" : {
    "damage_type" : 2,
    "left_handed" : 0,
    "dps" : 3.0,
    "base_quality" : 100,
    "two_handed" : 1,
    "skill_used" : 104,
    "clamped_dps" : 3.0,
    "speed" : 5.3
  },
  "bonus_level" : 34,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Sebak" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 907,
  "utility" : 72.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Parry: 4 pts\n \nLevel Requirement: 50 Level\n \nBonus to Strength attribute bonus cap: 8\nBonus to Dexterity attribute bonus cap: 8\nBonus to melee combat speed: 2%\nBonus to melee damage: 1%\n-  Requirement: vs Humanoids, Magical, Giants, Dragons\nBonus to style damage: 1%\n-  Requirement: vs Humanoids, Magical, Giants, Dragons\n \nMagical Ability:\nFunction: haste\n \nIncreases the target's combat speed.\n \nValue: 20%\nTarget: Self\nDuration: 1:00 min\nCasting time: instant\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 3.0 Base DPS\n- 5.3 Weapon Speed\n- 100% Quality / 70% Condition\n- Damage Type: Slash\n \n- Effective Damage: 2.1 DPS\n \n \nBonus Level: 34\n",
  "abilities" : [ {
    "spell" : 3840,
    "magic_type" : 1,
    "power_level" : 50,
    "position" : 1
  } ],
  "salvage_amount" : 15,
  "artifact" : false,
  "material" : 58,
  "name" : "Desert Venom Great Sword",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "id" : 30836,
  "category" : 1,
  "bonuses" : [ {
    "id" : 8,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 0,
    "type" : 28,
    "value" : 8
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 8
  }, {
    "type" : 19,
    "value" : 2
  }, {
    "type" : 8,
    "value" : 1,
    "requirement_id" : 3152
  }, {
    "type" : 10,
    "value" : 1,
    "requirement_id" : 3152
  } ],
  "ability_tags" : [ "fn_combat_haste" ]
}
How is utility calculated?