Cudgel of the Whispering Wind

Weapon Large Weaponry Two Handed

Item Details

Utility 74
Bonus Level 37
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 3.0
Speed 5.5
Base Quality 100%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Strength 21
Crush Resist 6%
Constitution 21
ToA
Toa Melee Speed 2%
ToA Overcap - Strength 6
ToA Overcap - Constitution 6

Primary Ability

Lifedrain Level 50
Offensive Proc


Raw Item JSON

{
  "sell_value" : 40,
  "requirements" : {
    "level_required" : 50
  },
  "type_data" : {
    "damage_type" : 1,
    "left_handed" : 0,
    "dps" : 3.0,
    "base_quality" : 100,
    "two_handed" : 1,
    "skill_used" : 104,
    "clamped_dps" : 3.0,
    "speed" : 5.5
  },
  "bonus_level" : 37,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Itet" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 906,
  "utility" : 74.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Strength: 21 pts\n- Constitution: 21 pts\n- Crush: 6%\n \nLevel Requirement: 50 Level\n \nBonus to melee combat speed: 2%\nBonus to Strength attribute bonus cap: 6\nBonus to Constitution attribute bonus cap: 6\n \nMagical Ability:\nFunction: lifedrain\n \nDamages the target. A portion of damage is used to heal the caster.\n \nDamage: 65\nHealth returned: 100% of damage dealt\nTarget: Targeted\nRange: 300\nCasting time: instant\nDamage: Cold\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 3.0 Base DPS\n- 5.5 Weapon Speed\n- 100% Quality / 70% Condition\n- Damage Type: Crush\n \n- Effective Damage: 2.1 DPS\n \n \nBonus Level: 37\n",
  "abilities" : [ {
    "spell" : 3834,
    "magic_type" : 1,
    "power_level" : 50,
    "position" : 1
  } ],
  "salvage_amount" : 15,
  "artifact" : false,
  "material" : 58,
  "name" : "Cudgel of the Whispering Wind",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "id" : 30841,
  "category" : 1,
  "bonuses" : [ {
    "type" : 19,
    "value" : 2
  }, {
    "id" : 0,
    "type" : 28,
    "value" : 6
  }, {
    "id" : 2,
    "type" : 28,
    "value" : 6
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 21
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 21
  }, {
    "id" : 1,
    "type" : 5,
    "value" : 6
  } ],
  "ability_tags" : [ "fn_lifedrain" ]
}
How is utility calculated?