Blood Mist Belt

Jewelry Belt

Item Details

Utility 65
Bonus Level 37
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 60
Heat Resist 8%
Body Resist 9%
Spirit Resist 8%

Primary Ability

Armor Factor Debuff Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 37718,
  "requirements" : {
    "level_required" : 50
  },
  "bonus_level" : 37,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Megalodon" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 597,
  "utility" : 65.0,
  "delve_text" : " \nMagical Bonuses:\n- Body: 9%\n- Hits: 60 pts\n- Heat: 8%\n- Spirit: 8%\n \nLevel Requirement: 50 Level\n \n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: shield debuff\n \nLowers the target's Armor Factor (AF), resulting in worse protection against some forms of attack.\n \nValue: 40\nTarget: Targeted\nRange: 1500\nDuration: 30 sec\nCasting time:      2.0 sec\nDamage: Spirit\n \n- This spell is cast when the item is used.\n \n \nBonus Level: 37\n",
  "slot" : 12,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 10179,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Blood Mist Belt",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 31533,
  "category" : 5,
  "bonuses" : [ {
    "id" : 16,
    "type" : 5,
    "value" : 9
  }, {
    "type" : 4,
    "value" : 60
  }, {
    "id" : 10,
    "type" : 5,
    "value" : 8
  }, {
    "id" : 17,
    "type" : 5,
    "value" : 8
  } ],
  "ability_tags" : [ "fn_nshield" ]
}
How is utility calculated?